Audio updates...
This commit is contained in:
+38
-12
@@ -12,7 +12,8 @@
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*
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*/
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#include "open9x.h"
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#include "er9x.h"
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#if defined(PCBV4)
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@@ -46,7 +47,16 @@ void audioQueue::aqinit()
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#ifdef FRSKY
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frskySample = 0;
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#endif
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#endif
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//flush queue on init!
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for(uint8_t x = 0; x < AUDIO_QUEUE_LENGTH; x++){
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queueToneFreq[x] = 0;
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queueToneFreqIncr[x] = 0;
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queueToneLength[x] = 0;
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queueTonePause[x] = 0;
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queueToneRepeat[x] = 0;
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}
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}
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@@ -133,6 +143,14 @@ void audioQueue::playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
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{
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if (g_eeGeneral.beeperVal) {
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//required or you cannot do haptic only events
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if(tFreq == 0){
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toneFreq = 0;
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} else {
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toneFreq = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
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}
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toneFreq = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
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toneTimeLeft = getToneLength(tLen);
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tonePause = tPause;
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@@ -153,6 +171,14 @@ void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
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{
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if (g_eeGeneral.beeperVal) {
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//required or you cannot do haptic only events
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if(tFreq == 0){
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queueToneFreq[t_queueWidx] = 0;
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} else {
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queueToneFreq[t_queueWidx] = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
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}
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queueToneFreq[t_queueWidx] = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
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queueToneLength[t_queueWidx] = getToneLength(tLen);
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queueTonePause[t_queueWidx] = tPause;
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@@ -192,9 +218,9 @@ void audioQueue::frskyevent(uint8_t e)
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playASAP(BEEP_DEFAULT_FREQ+30,10,2,2,1,2);
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break;
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case AU_FRSKY_RING:
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playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,15,10,1,1);
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playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,5,10,1,1);
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playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1);
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break;
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case AU_FRSKY_SCIFI:
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playASAP(80,10,3,2,0,-1);
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@@ -217,18 +243,18 @@ void audioQueue::frskyevent(uint8_t e)
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playASAP(110,3,4,2);
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break;
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case AU_FRSKY_CRICKET:
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playASAP(80,15,10,3,1);
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playASAP(80,15,20,1,1);
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playASAP(80,15,10,3,1);
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playASAP(80,5,10,3,1);
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playASAP(80,5,20,1,1);
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playASAP(80,5,10,3,1);
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break;
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case AU_FRSKY_SIREN:
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playASAP(10,20,5,2,1,1);
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break;
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case AU_FRSKY_ALARMC:
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playASAP(50,15,10,2,1);
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playASAP(70,15,20,1,1);
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playASAP(50,15,10,2,1);
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playASAP(70,10,20,1,1);
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playASAP(50,4,10,2,1);
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playASAP(70,8,20,1,1);
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playASAP(50,8,10,2,1);
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playASAP(70,4,20,1,1);
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break;
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case AU_FRSKY_RATATA:
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playASAP(BEEP_DEFAULT_FREQ+50,5,10,10,1);
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+36
@@ -15,6 +15,14 @@
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#ifndef audio_h
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#define audio_h
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//#define ISER9X //enable this define for er9x. comment out for open9x
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#if defined(ISER9X)
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#define HAPTIC
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#define PCBSTD
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#endif
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// TODO remove them when everything commited in open9x.h!!!
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#if defined(HAPTIC)
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#if defined(PCBV4)
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@@ -107,6 +115,32 @@ class audioQueue
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void frskyeventSample(uint8_t e);
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#endif
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#if defined(ISER9X)
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inline void driver() {
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if (toneTimeLeft > 0) {
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switch (g_eeGeneral.speakerMode){
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case 0:
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//stock beeper. simply turn port on for x time!
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if (toneTimeLeft > 0){
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PORTE |= (1<<OUT_E_BUZZER); // speaker output 'high'
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}
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break;
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case 1:
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static uint8_t toneCounter;
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80) {
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PORTE |= (1 << OUT_E_BUZZER);
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} else {
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PORTE &= ~(1 << OUT_E_BUZZER);
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}
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break;
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}
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} else {
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PORTE &= ~(1<<OUT_E_BUZZER); // speaker output 'low'
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}
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}
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#else
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#if defined(PCBSTD)
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inline void driver() {
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if (toneTimeLeft > 0) {
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@@ -117,6 +151,8 @@ class audioQueue
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PORTE &= ~(1 << OUT_E_BUZZER);
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}
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}
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#endif
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#endif
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// heartbeat is responsibile for issueing the audio tones and general square waves
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