Audio updates...

This commit is contained in:
rob@marotori.com
2012-02-01 12:23:45 +00:00
parent da4b1e7007
commit 8d0265cd3e
2 changed files with 74 additions and 12 deletions
+38 -12
View File
@@ -12,7 +12,8 @@
*
*/
#include "open9x.h"
#include "er9x.h"
#if defined(PCBV4)
@@ -46,7 +47,16 @@ void audioQueue::aqinit()
#ifdef FRSKY
frskySample = 0;
#endif
#endif
//flush queue on init!
for(uint8_t x = 0; x < AUDIO_QUEUE_LENGTH; x++){
queueToneFreq[x] = 0;
queueToneFreqIncr[x] = 0;
queueToneLength[x] = 0;
queueTonePause[x] = 0;
queueToneRepeat[x] = 0;
}
}
@@ -133,6 +143,14 @@ void audioQueue::playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
{
if (g_eeGeneral.beeperVal) {
//required or you cannot do haptic only events
if(tFreq == 0){
toneFreq = 0;
} else {
toneFreq = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
}
toneFreq = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
toneTimeLeft = getToneLength(tLen);
tonePause = tPause;
@@ -153,6 +171,14 @@ void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
{
if (g_eeGeneral.beeperVal) {
//required or you cannot do haptic only events
if(tFreq == 0){
queueToneFreq[t_queueWidx] = 0;
} else {
queueToneFreq[t_queueWidx] = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
}
queueToneFreq[t_queueWidx] = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
queueToneLength[t_queueWidx] = getToneLength(tLen);
queueTonePause[t_queueWidx] = tPause;
@@ -192,9 +218,9 @@ void audioQueue::frskyevent(uint8_t e)
playASAP(BEEP_DEFAULT_FREQ+30,10,2,2,1,2);
break;
case AU_FRSKY_RING:
playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
playASAP(BEEP_DEFAULT_FREQ+25,15,10,1,1);
playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1);
playASAP(BEEP_DEFAULT_FREQ+25,5,10,1,1);
playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1);
break;
case AU_FRSKY_SCIFI:
playASAP(80,10,3,2,0,-1);
@@ -217,18 +243,18 @@ void audioQueue::frskyevent(uint8_t e)
playASAP(110,3,4,2);
break;
case AU_FRSKY_CRICKET:
playASAP(80,15,10,3,1);
playASAP(80,15,20,1,1);
playASAP(80,15,10,3,1);
playASAP(80,5,10,3,1);
playASAP(80,5,20,1,1);
playASAP(80,5,10,3,1);
break;
case AU_FRSKY_SIREN:
playASAP(10,20,5,2,1,1);
break;
case AU_FRSKY_ALARMC:
playASAP(50,15,10,2,1);
playASAP(70,15,20,1,1);
playASAP(50,15,10,2,1);
playASAP(70,10,20,1,1);
playASAP(50,4,10,2,1);
playASAP(70,8,20,1,1);
playASAP(50,8,10,2,1);
playASAP(70,4,20,1,1);
break;
case AU_FRSKY_RATATA:
playASAP(BEEP_DEFAULT_FREQ+50,5,10,10,1);