fix(sim): not behave like firmware when playing audio file in Lua script (#6436)

This commit is contained in:
philmoz
2025-07-17 12:59:04 +10:00
committed by GitHub
parent 4310617c8a
commit 9841edda1d
-4
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@@ -731,11 +731,7 @@ void AudioQueue::playFile(const char * filename, uint8_t flags, uint8_t id, int8
TRACE("playFile(\"%s\", flags=%x, id=%d fragmentVolume=%d ee_general=%d)", filename, flags, id, fragmentVolume, g_eeGeneral.wavVolume);
if (strlen(filename) > AUDIO_FILENAME_MAXLEN) {
TRACE("file name too long! maximum length is %d characters", AUDIO_FILENAME_MAXLEN);
return;
}
#if !defined(SIMU_AUDIO)
return;
#endif
#endif
if (!sdMounted())