fix(sim): not behave like firmware when playing audio file in Lua script (#6436)
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@@ -731,11 +731,7 @@ void AudioQueue::playFile(const char * filename, uint8_t flags, uint8_t id, int8
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TRACE("playFile(\"%s\", flags=%x, id=%d fragmentVolume=%d ee_general=%d)", filename, flags, id, fragmentVolume, g_eeGeneral.wavVolume);
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if (strlen(filename) > AUDIO_FILENAME_MAXLEN) {
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TRACE("file name too long! maximum length is %d characters", AUDIO_FILENAME_MAXLEN);
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return;
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}
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#if !defined(SIMU_AUDIO)
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return;
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#endif
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#endif
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if (!sdMounted())
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