fix: layout bitmaps

This commit is contained in:
Raphael Coeffic
2022-06-11 15:38:08 +02:00
committed by Raphael Coeffic
parent 1c4af39650
commit a243b6beea
13 changed files with 39 additions and 13 deletions
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1P2[] = {
const uint8_t _LBM_LAYOUT_1P2[] = {
#include "mask_layout1+2.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1P2);
const ZoneOption OPTIONS_LAYOUT_1P2[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1P3[] = {
const uint8_t _LBM_LAYOUT_1P3[] = {
#include "mask_layout1+3.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1P3);
const ZoneOption OPTIONS_LAYOUT_1P3[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1x1[] = {
const uint8_t _LBM_LAYOUT_1x1[] = {
#include "mask_layout1x1.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1x1);
const ZoneOption OPTIONS_LAYOUT_1x1[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1x2[] = {
const uint8_t _LBM_LAYOUT_1x2[] = {
#include "mask_layout1x2.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1x2);
const ZoneOption OPTIONS_LAYOUT_1x2[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1x3[] = {
const uint8_t _LBM_LAYOUT_1x3[] = {
#include "mask_layout1x3.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1x3);
const ZoneOption OPTIONS_LAYOUT_1x3[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_1x4[] = {
const uint8_t _LBM_LAYOUT_1x4[] = {
#include "mask_layout1x4.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_1x4);
const ZoneOption OPTIONS_LAYOUT_1x4[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2P1[] = {
const uint8_t _LBM_LAYOUT_2P1[] = {
#include "mask_layout2+1.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2P1);
const ZoneOption OPTIONS_LAYOUT_2P1[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2P3[] = {
const uint8_t _LBM_LAYOUT_2P3[] = {
#include "mask_layout2+3.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2P3);
const ZoneOption OPTIONS_LAYOUT_2P3[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2x1[] = {
const uint8_t _LBM_LAYOUT_2x1[] = {
#include "mask_layout2x1.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2x1);
const ZoneOption OPTIONS_LAYOUT_2x1[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2x2[] = {
const uint8_t _LBM_LAYOUT_2x2[] = {
#include "mask_layout2x2.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2x2);
const ZoneOption OPTIONS_LAYOUT_2x2[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2x3[] = {
const uint8_t _LBM_LAYOUT_2x3[] = {
#include "mask_layout2x3.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2x3);
const ZoneOption OPTIONS_LAYOUT_2x3[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_2x4[] = {
const uint8_t _LBM_LAYOUT_2x4[] = {
#include "mask_layout2x4.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_2x4);
const ZoneOption OPTIONS_LAYOUT_2x4[] = {
LAYOUT_COMMON_OPTIONS,
+3 -1
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@@ -21,10 +21,12 @@
#include "layout.h"
#include "layout_factory_impl.h"
#include "lz4_bitmaps.h"
const uint8_t LBM_LAYOUT_4P2[] = {
const uint8_t _LBM_LAYOUT_4P2[] = {
#include "mask_layout4+2.lbm"
};
STATIC_LZ4_BITMAP(LBM_LAYOUT_4P2);
const ZoneOption OPTIONS_LAYOUT_4P2[] = {LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END};