fix(gui): partially drawn characters on top of bitmaps
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@@ -1155,6 +1155,7 @@ coord_t BitmapBuffer::drawSizedText(coord_t x, coord_t y, const char *s,
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}
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#if !defined(BOOT)
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else if (canvas) {
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DMAWait();
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lv_canvas_draw_text(canvas, coords.x1, coords.y1, coords.x2 - coords.x1 + 1,
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&label_draw_dsc, buffer);
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}
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