Merge pull request #727 from EdgeTX/simu_tap_count

Add tap count support to `simu` and fix simulator compilation on non-touch targets
This commit is contained in:
Peter Feerick
2021-09-15 10:02:51 +10:00
committed by GitHub
2 changed files with 33 additions and 6 deletions
+23
View File
@@ -42,6 +42,15 @@
#define W2 LCD_W*LCD_ZOOM
#define H2 LCD_H*LCD_ZOOM
#if defined(HARDWARE_TOUCH)
#define TAP_TIME 25
tmr10ms_t now = 0;
tmr10ms_t downTime = 0;
tmr10ms_t tapTime = 0;
short tapCount = 0;
#endif
class OpenTxSim: public FXMainWindow
{
FXDECLARE(OpenTxSim)
@@ -260,9 +269,13 @@ long OpenTxSim::onMouseDown(FXObject *, FXSelector, void * v)
TRACE_WINDOWS("[Mouse Press] %d %d", evt->win_x, evt->win_y);
#if defined(HARDWARE_TOUCH)
now = get_tmr10ms();
touchState.tapCount = 0;
touchState.event = TE_DOWN;
touchState.startX = touchState.x = evt->win_x;
touchState.startY = touchState.y = evt->win_y;
downTime = now;
#endif
return 0;
@@ -276,10 +289,20 @@ long OpenTxSim::onMouseUp(FXObject*,FXSelector,void*v)
TRACE_WINDOWS("[Mouse Release] %d %d", evt->win_x, evt->win_y);
#if defined(HARDWARE_TOUCH)
now = get_tmr10ms();
if (touchState.event == TE_DOWN) {
touchState.event = TE_UP;
touchState.x = touchState.startX;
touchState.y = touchState.startY;
if (now - downTime <= TAP_TIME) {
if (now - tapTime > TAP_TIME)
tapCount = 1;
else
tapCount++;
touchState.tapCount = tapCount;
tapTime = now;
}
}
else {
touchState.event = TE_SLIDE_END;
+10 -6
View File
@@ -32,10 +32,12 @@
int16_t g_anas[Analogs::NUM_ANALOGS];
QVector<QIODevice *> OpenTxSimulator::tracebackDevices;
tmr10ms_t downTime = 0;
tmr10ms_t tapTime = 0;
short tapCount = 0;
#define TAP_TIME 25
#if defined(HARDWARE_TOUCH)
tmr10ms_t downTime = 0;
tmr10ms_t tapTime = 0;
short tapCount = 0;
#define TAP_TIME 25
#endif
uint16_t anaIn(uint8_t chan)
{
@@ -306,8 +308,10 @@ void OpenTxSimulator::rotaryEncoderEvent(int steps)
void OpenTxSimulator::touchEvent(int type, int x, int y)
{
tmr10ms_t now = get_tmr10ms();
touchState.tapCount = 0;
#if defined(HARDWARE_TOUCH)
tmr10ms_t now = get_tmr10ms();
touchState.tapCount = 0;
#endif
switch (type) {
case TouchDown: