Added background to splash, matching the bootloader.
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@@ -20,7 +20,7 @@ set(BITMAP_RLE_ARGS ${BITMAP_ARGS} --rle)
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set(MASK_RLE_ARGS ${MASK_ARGS} --rle)
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/bmp_*.png" "5/6/5" "${BITMAP_ARGS}")
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add_png_target(${BITMAP_TARGET_PREFIX}_splash "${RADIO_SRC_DIR}/bitmaps/480x272/big_logo.png")
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add_png_target(${BITMAP_TARGET_PREFIX}_splash "${RADIO_SRC_DIR}/bitmaps/480x272/splash.png")
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_calibration_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/calibration/bmp_*.png" "5/6/5" "${BITMAP_ARGS}")
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_button_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/button/alpha_*.png" "4/4/4/4" "${BITMAP_ARGS}")
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Binary file not shown.
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Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 48 KiB |
@@ -23,7 +23,7 @@
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#if defined(SPLASH)
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const uint8_t __bmp_splash[] {
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#include "big_logo.lbm"
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#include "splash.lbm"
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};
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void drawSplash()
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