Unit bug corrected, other languages are ok
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@@ -105,7 +105,7 @@ I18N_PLAY_FUNCTION(en, playNumber, getvalue_t number, uint8_t unit, uint8_t att)
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}
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}
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#if defined(CPUARM)
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if ((att & PREC1) && (unit == UNIT_FEET || (unit == UNIT_SPEED && number >= 100))) {
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if ((att & PREC1) && (unit == UNIT_FEET || (unit == UNIT_DIST && number >= 100))) {
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number /= 10;
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att -= PREC1;
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}
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