Merge pull request #205 from yaapu/pr/colorlcd_fix_right_invers
colorlcd: lua fix INVERS+RIGHT in drawText, drawNumber
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@@ -243,8 +243,12 @@ static int luaLcdDrawText(lua_State *L)
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if (invers) {
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int height = getFontHeight(att & 0xFFFF);
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int width = getTextWidth(s, 255, att);
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int ix = x - INVERT_BOX_MARGIN;
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if (att & RIGHT) {
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ix = x - width - INVERT_BOX_MARGIN;
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}
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luaLcdBuffer->drawSolidFilledRect(
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x - INVERT_BOX_MARGIN, y - INVERT_BOX_MARGIN,
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ix, y - INVERT_BOX_MARGIN,
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width + 2 * INVERT_BOX_MARGIN, height + 2 * INVERT_BOX_MARGIN,
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FOCUS_BGCOLOR);
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att = (att & 0xFFFF) | FOCUS_COLOR;
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@@ -338,8 +342,12 @@ static int luaLcdDrawNumber(lua_State *L)
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if (invers) {
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int height = getFontHeight(att & 0xFFFF);
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int width = getTextWidth(s, 255, att);
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int ix = x - INVERT_BOX_MARGIN;
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if (att & RIGHT) {
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ix = x - width - INVERT_BOX_MARGIN;
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}
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luaLcdBuffer->drawSolidFilledRect(
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x - INVERT_BOX_MARGIN, y - INVERT_BOX_MARGIN,
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ix, y - INVERT_BOX_MARGIN,
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width + 2 * INVERT_BOX_MARGIN, height + 2 * INVERT_BOX_MARGIN,
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FOCUS_BGCOLOR);
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att = (att & 0xFFFF) | FOCUS_COLOR;
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