fix(color): Buttons on model setup page not showing active state (#3942)
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@@ -94,30 +94,32 @@ struct ModelBitmapEdit : public FileChoice {
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class SubScreenButton : public TextButton
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{
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public:
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SubScreenButton(Window* parent, const char* text,
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std::function<void(void)> pressHandler);
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public:
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SubScreenButton(Window* parent, const char* text,
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std::function<void(void)> pressHandler) :
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TextButton(parent, rect_t{}, text, [=]() -> uint8_t {
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pressHandler();
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return 0;
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})
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{
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// Room for two lines of text
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setHeight(62);
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setWidth((LCD_W - 30) / 3);
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protected:
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virtual bool isActive() { return false; }
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lv_obj_set_width(label, lv_pct(100));
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lv_label_set_long_mode(label, LV_LABEL_LONG_WRAP);
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lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
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}
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void checkEvents() override
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{
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check(isActive());
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}
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protected:
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virtual bool isActive() { return false; }
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};
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SubScreenButton::SubScreenButton(Window* parent, const char* text,
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std::function<void(void)> pressHandler) :
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TextButton(parent, rect_t{}, text, [=]() -> uint8_t {
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pressHandler();
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return 0;
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})
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{
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// Room for two lines of text
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setHeight(62);
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setWidth((LCD_W - 30) / 3);
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lv_obj_set_width(label, lv_pct(100));
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lv_label_set_long_mode(label, LV_LABEL_LONG_WRAP);
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lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
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}
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struct IntmoduleButton : public SubScreenButton {
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IntmoduleButton(Window* parent) :
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SubScreenButton(parent, STR_INTERNALRF,
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