fix to beep sounds.
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@@ -605,19 +605,19 @@ void audioEvent(uint8_t e, uint8_t f)
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break;
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// time 30 seconds left
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case AU_TIMER_30:
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audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ, 30, 6, 2|PLAY_NOW);
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break;
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// time 20 seconds left
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case AU_TIMER_20:
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audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ, 30, 6, 1|PLAY_NOW);
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break;
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// time 10 seconds left
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case AU_TIMER_10:
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audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ, 30, 6, PLAY_NOW);
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break;
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// time <3 seconds left
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case AU_TIMER_LT3:
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audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ + 5, 30, 6, PLAY_NOW);
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break;
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case AU_FRSKY_WARN1:
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audioQueue.play(BEEP_DEFAULT_FREQ+20,30,10,2);
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@@ -655,9 +655,9 @@ void audioEvent(uint8_t e, uint8_t f)
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audioQueue.pause(200);
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break;
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case AU_FRSKY_TADA:
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audioQueue.play(50,10,10);
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audioQueue.play(90,10,10);
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audioQueue.play(110,6,8,2);
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audioQueue.play(50,20,10);
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audioQueue.play(90,20,10);
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audioQueue.play(110,16,8,2);
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audioQueue.pause(200);
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break;
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case AU_FRSKY_CRICKET:
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