drawText(..., RIGHT) will now return the text left position
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+1
-1
@@ -463,7 +463,7 @@ coord_t BitmapBuffer::drawSizedText(coord_t x, coord_t y, const char * s, uint8_
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RESTORE_OFFSET();
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return pos - offsetX;
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return ((flags & RIGHT) ? orig_pos : pos) - offsetX;
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}
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coord_t BitmapBuffer::drawNumber(coord_t x, coord_t y, int32_t val, LcdFlags flags, uint8_t len, const char * prefix, const char * suffix)
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+5
-2
@@ -92,8 +92,8 @@ class Table: public Window {
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public:
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Table(Window * parent, const rect_t & rect, uint8_t columnsCount):
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Window(parent, rect),
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header(this, {0, 0, width(), TABLE_HEADER_HEIGHT}),
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body(this, {0, TABLE_HEADER_HEIGHT, width(), height() - TABLE_HEADER_HEIGHT})
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header(this, {0, 0, width(), 0}),
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body(this, {0, 0, width(), height()})
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{
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setColumnsCount(columnsCount);
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}
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@@ -131,6 +131,9 @@ class Table: public Window {
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void setHeader(const char * const values[])
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{
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header.setHeight(TABLE_HEADER_HEIGHT);
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body.setTop(TABLE_HEADER_HEIGHT);
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body.setHeight(height() - TABLE_HEADER_HEIGHT);
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Line line;
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for (uint8_t i = 0; i < count; i++) {
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line.values.push_back(values[i]);
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