3djc/tiny batt check (#3565)
* Add tiny size for top bar * Fix volatage with %2.2f format * There are case where one is better than two :D
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@@ -157,6 +157,22 @@ local function getRangeColor(value, gvalue, rvalue)
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end
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end
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-- This size is for top bar widgets
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local function zoneTiny(zone)
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local mySensor = getCels(zone.options.Sensor)
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if type(mySensor) == "table" then
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local myString = string.format("%2.1fV", getCellSum(mySensor))
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local percent = getCellPercent(getCellAvg(mySensor))
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lcd.drawText(zone.zone.x + zone.zone.w, zone.zone.y + 2, percent.."%", RIGHT + SMLSIZE + CUSTOM_COLOR)
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lcd.drawText(zone.zone.x + zone.zone.w, zone.zone.y + 17, myString, RIGHT + SMLSIZE + CUSTOM_COLOR)
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-- draw batt
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lcd.drawRectangle(zone.zone.x, zone.zone.y + 6, 16, 25, CUSTOM_COLOR, 2)
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lcd.drawFilledRectangle(zone.zone.x + 4, zone.zone.y + 4, 6, 3, CUSTOM_COLOR)
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local rect_h = math.floor(25 * percent / 100)
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lcd.drawFilledRectangle(zone.zone.x, zone.zone.y + 6 + 25 - rect_h , 16, rect_h, CUSTOM_COLOR)
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end
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end
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--- Size is 160x30
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local function zoneSmall(zone)
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local myBatt = {["x"]=0, ["y"]=0, ["w"]=75, ["h"]=28, ["segments_w"]=15, ["color"]=WHITE, ["cath_w"]=6, ["cath_h"]=20}
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@@ -322,6 +338,7 @@ function refresh(myZone)
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elseif myZone.zone.w > 180 and myZone.zone.h > 145 then zoneLarge(myZone)
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elseif myZone.zone.w > 170 and myZone.zone.h > 65 then zoneMedium(myZone)
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elseif myZone.zone.w > 150 and myZone.zone.h > 28 then zoneSmall(myZone)
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elseif myZone.zone.w > 65 and myZone.zone.h > 35 then zoneTiny(myZone)
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end
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end
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