Use only the logo and background color as Splash screen.
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@@ -20,7 +20,7 @@ set(BITMAP_RLE_ARGS ${BITMAP_ARGS} --rle)
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set(MASK_RLE_ARGS ${MASK_ARGS} --rle)
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/bmp_*.png" "5/6/5" "${BITMAP_ARGS}")
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add_png_target(${BITMAP_TARGET_PREFIX}_splash "${RADIO_SRC_DIR}/bitmaps/480x272/splash.png")
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add_png_target(${BITMAP_TARGET_PREFIX}_splash "${RADIO_SRC_DIR}/bitmaps/480x272/big_logo.png")
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_calibration_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/calibration/bmp_*.png" "5/6/5" "${BITMAP_ARGS}")
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add_bitmaps_target(${BITMAP_TARGET_PREFIX}_button_bitmaps "${RADIO_SRC_DIR}/bitmaps/480x272/button/alpha_*.png" "4/4/4/4" "${BITMAP_ARGS}")
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Binary file not shown.
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After Width: | Height: | Size: 34 KiB |
@@ -23,11 +23,14 @@
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#if defined(SPLASH)
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const uint8_t __bmp_splash[] {
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#include "splash.lbm"
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#include "big_logo.lbm"
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};
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void drawSplash()
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{
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constexpr LcdFlags splash_background_color =
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COLOR2FLAGS(((0xC >> 3) << 11) | ((0x3F >> 2) << 5) | (0x66 >> 3));
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static bool loadSplashImg = true;
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static BitmapBuffer * splashImg = nullptr;
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@@ -43,7 +46,7 @@ void drawSplash()
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}
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}
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lcd->clear();
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lcd->clear(splash_background_color);
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if (splashImg) {
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lcd->drawBitmap((LCD_W - splashImg->width())/2,
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