Co-authored-by: Peter Feerick <peter.feerick@gmail.com> Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*
|
|
* Copyright (C) EdgeTX
|
|
*
|
|
* Based on code named
|
|
* opentx - https://github.com/opentx/opentx
|
|
* th9x - http://code.google.com/p/th9x
|
|
* er9x - http://code.google.com/p/er9x
|
|
* gruvin9x - http://code.google.com/p/gruvin9x
|
|
*
|
|
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "gtests.h"
|
|
|
|
TEST(Haptic, DefaultIntensityUsesUserStrength)
|
|
{
|
|
hapticQueue hq;
|
|
EXPECT_EQ(userHapticStrength, hq.getIntensity());
|
|
}
|
|
|
|
TEST(Haptic, PlayWithoutIntensityKeepsUserStrength)
|
|
{
|
|
hapticQueue hq;
|
|
hq.play(15, 3, PLAY_NOW);
|
|
EXPECT_EQ(userHapticStrength, hq.getIntensity());
|
|
}
|
|
|
|
TEST(Haptic, PlayAcceptsCustomIntensityWithCustomDuration)
|
|
{
|
|
hapticQueue hq;
|
|
hq.play(15, 3, PLAY_NOW, 50);
|
|
EXPECT_TRUE(hq.busy());
|
|
EXPECT_EQ(50, hq.getIntensity());
|
|
}
|
|
|
|
TEST(Haptic, PlayAcceptsMinAndMaxIntensity)
|
|
{
|
|
hapticQueue hq;
|
|
hq.play(15, 3, PLAY_NOW, 0);
|
|
EXPECT_EQ(0, hq.getIntensity());
|
|
|
|
hq.play(15, 3, PLAY_NOW, 100);
|
|
EXPECT_EQ(100, hq.getIntensity());
|
|
}
|
|
|
|
TEST(Haptic, QueuedPlayDoesNotChangeCurrentIntensity)
|
|
{
|
|
hapticQueue hq;
|
|
hq.play(15, 3, PLAY_NOW, 50);
|
|
ASSERT_TRUE(hq.busy());
|
|
ASSERT_EQ(50, hq.getIntensity());
|
|
|
|
// queue busy -> gets queued rather than applied immediately
|
|
hq.play(5, 1, PLAY_REPEAT(1), 80);
|
|
EXPECT_EQ(50, hq.getIntensity());
|
|
}
|