* Allow switches on the connected radio to control switches in the simulator via the joystick interface. * Merge configurable radio joystick interface from banyaszg. * Add two more 'axis' channels to companion. * Fix 6POS from USB joystick to simulator. * Reduce data size. * Fix build error on B&W radios. * Add 'Companion' button mode to work with the button logic in the Companion app. * Build Companion joystick setup layout at runtime. Change #define names for simulator joystick. Allow 15 axes and 32 buttons. Initial support for trim sliders. * Remove custom joystick button type for companion - use 3 buttons per switch in companion to control simulator switch state. * Fix joystick constructor calls parameters. Connect some radio joystick trims to simulator widgets. * Restore 'companion' button type to reduce number of buttons needed. Make trims work via buttons in USB joystick. * Connect joystick trim buttons to simulator widgets. * Use companion source names for trims. * Add encode / decode of usb joystick custom settings to Companion. * Convert to lvgl layouts. Update language files. * Fix generated YAML storage files. * Fix initialisation error when editing button channel. Cleanup code. * Fix rebase. * Fix refresh of joystick channel list view after editing an entry. Companion joystick config window uses two columns. * Fix vertical joystick inversion bug. Change stick axis labels. --------- Co-authored-by: Phil Mitchell <phil.a.mitchell@gmail.com>
244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
/*
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* Copyright (C) OpenTX
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*
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* Based on code named
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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#include <QStyleOption>
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#include "edge.h"
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#include "node.h"
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Node::Node():
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minX(-100),
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maxX(+100)
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{
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setFlag(ItemIsMovable);
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setFlag(ItemSendsGeometryChanges);
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setCacheMode(DeviceCoordinateCache);
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setZValue(-1);
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nodecolor = QColor(Qt::yellow);
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bPressed = false;
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centerX = true;
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centerY = true;
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fixedX = false;
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fixedY = false;
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ballSize = DEFAULT_BALL_SIZE;
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ballHeight = DEFAULT_BALL_HEIGHT;
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}
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void Node::addEdge(Edge *edge)
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{
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edgeList << edge;
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edge->adjust();
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}
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void Node::stepToCenter(qreal step)
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{
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if(scene() && !bPressed)
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{
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QRectF qr = scene()->sceneRect();
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qreal xStep = qr.width()/step;
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qreal yStep = qr.height()/step;
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QPointF p = pos();
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if(centerX)
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{
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qreal x = qr.right() - qr.width()/2;
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if(fabs(x-p.x())>xStep)
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p.rx() += p.x()>x ? -xStep : xStep;
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else
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p.rx() = x;
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}
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if(centerY)
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{
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qreal y = qr.bottom() - qr.height()/2;
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if(fabs(y-p.y())>yStep)
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p.ry() += p.y()>y ? -yStep : yStep;
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else
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p.ry() = y;
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}
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setPos(p);
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}
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}
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void Node::setColor(const QColor & color)
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{
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nodecolor=color;
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}
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void Node::setBallSize(int size)
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{
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if(size>2) ballSize = size;
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}
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qreal Node::getX()
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{
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if(scene())
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{
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QRectF rect = scene()->sceneRect();
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return 1+((x()-rect.right())*2/rect.width());
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}
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return 0;
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}
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void Node::setX(qreal newX)
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{
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if(scene())
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{
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QRectF rect = scene()->sceneRect();
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QGraphicsObject::setX(rect.left() + (newX+1) * rect.width()/2);
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}
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}
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qreal Node::getY()
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{
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if(scene())
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{
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QRectF rect = scene()->sceneRect();
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return ((rect.bottom()-y())*2/rect.height())-1;
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}
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return 0;
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}
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void Node::setY(qreal newY)
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{
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if(scene())
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{
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QRectF rect = scene()->sceneRect();
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QGraphicsObject::setY(rect.top() + (1-newY) * rect.height()/2);
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}
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}
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QList<Edge *> Node::edges() const
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{
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return edgeList;
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}
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QRectF Node::boundingRect() const
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{
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qreal adjust = 2;
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return QRectF(-ballSize/2 - adjust, -ballSize/2 - adjust,
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ballSize+ballHeight + adjust, ballSize+ballHeight + adjust);
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}
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QPainterPath Node::shape() const
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{
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QPainterPath path;
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path.addEllipse(-ballSize/2, -ballSize/2, ballSize, ballSize);
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return path;
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}
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void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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painter->setPen(Qt::NoPen);
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painter->setBrush(Qt::darkGray);
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painter->drawEllipse(-ballSize/2 + ballHeight, -ballSize/2 + ballHeight, ballSize, ballSize);
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QRadialGradient gradient(-ballHeight, -ballHeight, ballSize/2);
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if (option->state & QStyle::State_Sunken) {
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gradient.setCenter(ballHeight, ballHeight);
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gradient.setFocalPoint(ballHeight, ballHeight);
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gradient.setColorAt(1, nodecolor.lighter(180));
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gradient.setColorAt(0, nodecolor.lighter(120));
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} else {
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gradient.setColorAt(0, nodecolor);
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gradient.setColorAt(1, nodecolor.darker(120));
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}
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painter->setBrush(gradient);
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painter->setPen(QPen(Qt::black, 0));
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painter->drawEllipse(-ballSize/2, -ballSize/2, ballSize, ballSize);
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}
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QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value)
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{
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switch (change) {
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case ItemPositionChange:
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if (scene())
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{
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// value is the new position.
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QPointF newPos = value.toPointF();
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QRectF rect = scene()->sceneRect();
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if(fixedX) newPos.setX(x());//make sure x doesn't change
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if(fixedY) newPos.setY(y());//make sure x doesn't change
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newPos.setX(qMin(rect.right(), qMax(newPos.x(), rect.left())));// bound X
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newPos.setY(qMin(rect.bottom(), qMax(newPos.y(), rect.top())));// bound Y
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int newX = -100 + ( (newPos.x()-rect.left()) * 200) / rect.width();
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int newY = 100+(rect.top()-y())*200/rect.height();
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if (newX < minX) newX = minX;
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if (newX > maxX) newX = maxX;
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if (!getFixedX()) {
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newPos.setX(((newX+100)*rect.width()/200+rect.left()));
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}
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emit moved(newX, newY);
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return newPos;
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}
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break;
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case ItemPositionHasChanged:
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foreach (Edge *edge, edgeList)
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edge->adjust();
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break;
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default:
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break;
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};
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return QGraphicsItem::itemChange(change, value);
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}
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void Node::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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update();
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bPressed = true;
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QGraphicsItem::mousePressEvent(event);
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emit focus();
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}
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void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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update();
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bPressed = false;
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if (scene()) {
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QGraphicsItem::mouseReleaseEvent(event);
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if (event->button() == Qt::LeftButton && event->modifiers() == (Qt::ControlModifier | Qt::ShiftModifier)) {
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emit deleteMe();
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}
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else {
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emit unfocus();
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}
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}
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else {
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QGraphicsItem::mouseReleaseEvent(event);
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}
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}
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void Node::setBallHeight(int height)
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{
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ballHeight = height;
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}
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