Files
edgetx-gx12/src/targets/stock/voice.cpp
T
bsongis@gmail.com ffe29e6f1a [stock] Issue 44 fixed (without AUDIO and VOICE)
[all] Issue 3 fixed (Timer function in custom switches)
[stock] Huge flash savings ...
[stock] No more sink in vario
[all] FAI mode (YES/NO/CHOICE)
2013-06-03 19:00:37 +00:00

156 lines
4.6 KiB
C++

/*
* Authors (alphabetical order)
* - Andre Bernet <bernet.andre@gmail.com>
* - Andreas Weitl
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Gabriel Birkus
* - Jean-Pierre Parisy
* - Karl Szmutny
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* opentx is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include "../../opentx.h"
struct t_voice Voice ;
void pushPrompt(uint16_t value)
{
#ifdef SIMU
printf("playFile(\"%04d.ad4\")\n", value); fflush(stdout);
#endif
struct t_voice *vptr;
vptr = voiceaddress();
if (vptr->VoiceQueueCount < VOICE_Q_LENGTH) {
vptr->VoiceQueue[vptr->VoiceQueueInIndex++] = value;
vptr->VoiceQueueInIndex &= (VOICE_Q_LENGTH - 1);
vptr->VoiceQueueCount += 1;
}
}
void pushCustomPrompt(uint8_t value)
{
pushPrompt(PROMPT_CUSTOM_BASE + value);
}
void pushNumberPrompt(uint8_t value)
{
pushPrompt(PROMPT_I18N_BASE + value);
}
struct t_voice *voiceaddress()
{
return &Voice ;
}
void t_voice::voice_process(void)
{
if (Backlight)
VoiceLatch |= BACKLIGHT_BIT;
else
VoiceLatch &= ~BACKLIGHT_BIT;
if (VoiceState == V_IDLE) {
PORTB |= (1 << OUT_B_LIGHT); // Latch clock high
if (VoiceQueueCount) {
VoiceSerial = VoiceQueue[VoiceQueueOutIndex++];
VoiceQueueOutIndex &= (VOICE_Q_LENGTH - 1);
VoiceQueueCount -= 1;
VoiceTimer = 17;
if (VoiceSerial & 0x8000) { // Looking for sound volume 1F0-1F7
VoiceTimer = 40;
}
VoiceLatch &= ~VOICE_CLOCK_BIT & ~VOICE_DATA_BIT ;
if (VoiceSerial & 0x8000) {
VoiceLatch |= VOICE_DATA_BIT;
}
PORTA_LCD_DAT = VoiceLatch ; // Latch data set
PORTB &= ~(1<<OUT_B_LIGHT) ; // Latch clock low
VoiceCounter = 31;
VoiceState = V_CLOCKING;
}
else {
PORTA_LCD_DAT = VoiceLatch; // Latch data set
PORTB &= ~(1 << OUT_B_LIGHT); // Latch clock low
}
}
else if (VoiceState == V_STARTUP) {
PORTB |= (1<<OUT_B_LIGHT) ; // Latch clock high
VoiceLatch |= VOICE_CLOCK_BIT | VOICE_DATA_BIT ;
PORTA_LCD_DAT = VoiceLatch ; // Latch data set
if (g_blinkTmr10ms > 60) { // Give module 1.4 secs to initialise
VoiceState = V_WAIT_START_BUSY_OFF ;
}
PORTB &= ~(1<<OUT_B_LIGHT) ; // Latch clock low
}
else if (VoiceState != V_CLOCKING) {
uint8_t busy;
PORTA_LCD_DAT = VoiceLatch; // Latch data set
PORTB |= (1 << OUT_B_LIGHT); // Drive high,pullup enabled
DDRB &= ~(1 << OUT_B_LIGHT); // Change to input
// delay to allow input to settle
asm(" rjmp 1f");
asm("1:");
asm(" nop");
asm(" rjmp 1f");
asm("1:");
busy = PINB & 0x80;
DDRB |= (1 << OUT_B_LIGHT); // Change to output
// The next bit guarantees the backlight output gets clocked out
if (VoiceState == V_WAIT_BUSY_ON) { // check for busy processing here
if (busy == 0) { // Busy is active
VoiceState = V_WAIT_BUSY_OFF;
}
else {
if (--VoiceTimer == 0) {
VoiceState = V_WAIT_BUSY_OFF;
}
}
}
else if (VoiceState == V_WAIT_BUSY_OFF) { // check for busy processing here
if (busy) { // Busy is inactive
VoiceTimer = 3;
VoiceState = V_WAIT_BUSY_DELAY;
}
}
else if (VoiceState == V_WAIT_BUSY_DELAY) {
if (--VoiceTimer == 0) {
VoiceState = V_IDLE;
}
}
else if (VoiceState == V_WAIT_START_BUSY_OFF) { // check for busy processing here
if (busy) { // Busy is inactive
VoiceTimer = 20 ;
VoiceState = V_WAIT_BUSY_DELAY ;
}
}
PORTB &= ~(1 << OUT_B_LIGHT); // Latch clock low
}
}