Commit Graph
13 Commits
Author SHA1 Message Date
bsongis 55680a13fe No need for frskyeventSample which resets the AUDIO queue! 2012-02-01 14:07:32 +00:00
bsongis 1ef48ee323 Compilation problem. Optimizations. Sounds should not collide any more 2012-02-01 13:54:14 +00:00
rob@marotori.com 8d0265cd3e Audio updates... 2012-02-01 12:23:45 +00:00
bsongis da4b1e7007 Audio repeat was not working! 2012-02-01 11:18:22 +00:00
bsongis 4d459edcf8 Adjustments from Rob on all sounds to match the new algorithm.
Haptic strength bug
Haptic on v4
2012-02-01 11:07:10 +00:00
bsongis 088d2d88c8 Audio bug fixes + Haptic 2012-01-31 11:15:04 +00:00
bsongis 74e454cd0b Some more optimizations on AUDIO. AUDIO option set to false by default. 2012-01-30 18:42:14 +00:00
bsongis 6a5d21696e xShort was longer than Short... 2012-01-29 21:12:55 +00:00
bsongis 52d4d5721b AUDIO now ok on v4
Code refactoring using a circular buffer for the queue: 212bytes flash saved, 7bytes ram saved, no more copy loops
2012-01-29 18:43:21 +00:00
bsongis dea8c79811 Audio was completely broken on v4. Now better, we hear sounds, but ridiculous sounds... 2012-01-27 20:53:11 +00:00
bsongis 7d511b1e13 HAPTIC is now a compile option 2012-01-27 19:22:28 +00:00
bsongis e6d8648074 NMEA and ARDUPILOT code ported from er9x
DSM2(PPM) bug fixed
Flash saving
PCBV3 removed
One delay_us(7) removed
BEEPSPKR becomes AUDIO
2012-01-27 18:58:59 +00:00
bsongis a8ec3ddaa7 Audio port from er9x (thanks Rob!) 2012-01-26 20:15:45 +00:00