bsongis
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55680a13fe
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No need for frskyeventSample which resets the AUDIO queue!
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2012-02-01 14:07:32 +00:00 |
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bsongis
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1ef48ee323
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Compilation problem. Optimizations. Sounds should not collide any more
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2012-02-01 13:54:14 +00:00 |
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rob@marotori.com
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8d0265cd3e
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Audio updates...
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2012-02-01 12:23:45 +00:00 |
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bsongis
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da4b1e7007
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Audio repeat was not working!
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2012-02-01 11:18:22 +00:00 |
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bsongis
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4d459edcf8
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Adjustments from Rob on all sounds to match the new algorithm.
Haptic strength bug
Haptic on v4
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2012-02-01 11:07:10 +00:00 |
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bsongis
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088d2d88c8
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Audio bug fixes + Haptic
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2012-01-31 11:15:04 +00:00 |
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bsongis
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74e454cd0b
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Some more optimizations on AUDIO. AUDIO option set to false by default.
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2012-01-30 18:42:14 +00:00 |
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bsongis
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6a5d21696e
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xShort was longer than Short...
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2012-01-29 21:12:55 +00:00 |
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bsongis
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52d4d5721b
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AUDIO now ok on v4
Code refactoring using a circular buffer for the queue: 212bytes flash saved, 7bytes ram saved, no more copy loops
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2012-01-29 18:43:21 +00:00 |
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bsongis
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dea8c79811
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Audio was completely broken on v4. Now better, we hear sounds, but ridiculous sounds...
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2012-01-27 20:53:11 +00:00 |
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bsongis
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7d511b1e13
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HAPTIC is now a compile option
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2012-01-27 19:22:28 +00:00 |
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bsongis
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e6d8648074
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NMEA and ARDUPILOT code ported from er9x
DSM2(PPM) bug fixed
Flash saving
PCBV3 removed
One delay_us(7) removed
BEEPSPKR becomes AUDIO
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2012-01-27 18:58:59 +00:00 |
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bsongis
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a8ec3ddaa7
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Audio port from er9x (thanks Rob!)
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2012-01-26 20:15:45 +00:00 |
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