* [nv14] Add crash causing missing curveDataEdit
* Allow horizontal touch sliding
Thanks for catching this @kevinkoenig
* Prevent hori scroll where it shouldn't scroll
Why `model_inputs` scrolls is still a mystery, but it behaves now
* DRY is in effect
* Make img buf only size of img not whole widget
* Don't draw buffer if there's no image
* If there's no image, draw model name
* Add some options, draw model name if img not set
Add options for text colour, size, fill enable and colour
* Use valid values for defaults
* Get right colours
* Add concept of a 'friendly name to widgets'
Allows for separation of internal and user visible names
* Use new theme constants
* Use right version of libopenui
* `displayName` instead of `friendlyName`
* Allow using theme colour or custom for name
* minor changes to touch and slide processing. set event to TE_NONE so you don't continuously get touch end events.
also make sure you get touchEnd if you slid but there is no sliding window (e.g. no scroll happened)
* revert slide operations back to their original state
* fix merge issue
* one more try and it should be right now
Co-authored-by: kkoenig1@optonline.com <kkoenig1@optonline.com>
SBUS period wasn't functional before. It was using the ppm.framelength, both in color and B/W.
Reduced maximum period to 32.5ms as it overflows the unsigned 16bit int otherwise
Tested with scope, color only.
Please note that this requires the S.PORT connection to the internal ISRM to be cut, as it would otherwise be pulled low by the ISRM (without using it otherwise).
* added a new special function to disable the touch screen
* Bump libopenui
* Don't try to disable touch if no hardware touch
* Disable processing of SF if no touch hardware
Co-authored-by: Peter Feerick <peter.feerick@gmail.com>
* Force BitmapBuffer format for widget ModelBmp and the file viewer
This patch run with the patch fix-transpareny in libopenui
* Bump libopenui
Co-authored-by: Runsys16 <rene.negre@orange.com>
* fix tansparency: when a bitmap change dimension, the function
drawBitmapAbs() is called.
this function respect the original format now !
* A BitmapBuffer can be draw inside another BitmaBuffer (ex: function
paint( BitmapBuffer * dc )) If the format is different, now the drawing
is correct.
Co-authored-by: Runsys16 <rene.negre@orange.com>