feat: split kiosk into fallback canvas and OSD overlay layers (#8)
Build Ground Station / build (push) Successful in 37s

Drive two independent visual layers per display target from one shared
video presence signal: the fullscreen fallback/menu canvas below video
and a transparent, input-transparent OSD overlay above video, reserved
as the future flight OSD rendering surface. WFB and video decode stay
out of the UI process; pilot video keeps rendering priority.
This commit was merged in pull request #12.
This commit is contained in:
2026-10-02 10:02:34 +02:00
parent 056cd5440a
commit 41552b4797
9 changed files with 676 additions and 115 deletions
+25 -15
View File
@@ -1,4 +1,4 @@
// Command groundstation-display renders the Ground Station kiosk canvas. It
// Command groundstation-display renders the Ground Station kiosk layers. It
// owns its display lifecycle independently of WFB, the transmitter and the
// video launcher: it waits for its target to appear, redraws as needed, and
// stops only when it receives SIGINT or SIGTERM.
@@ -16,19 +16,31 @@ import (
"git.piksar.eu/piotr/groundstation/internal/display"
)
// buildTarget selects the target-specific opener and template. Each target
// owns its own backend and layouts; there is no shared global template.
// buildTarget wires one shared video presence signal into both the opener
// (which observes the video output lifecycle) and the fallback template
// (which shows or hides itself from it).
func buildTarget(name string) (display.Opener, display.Template, error) {
// buildTarget selects the target-specific layers. Each target owns its own
// backend and layouts; there is no shared global template. The Viture target
// builds two independent layers — the fullscreen fallback/menu canvas below
// video and the transparent OSD overlay above it — wired to one shared video
// presence signal: the sessions observe the video output lifecycle on the
// display server and the templates draw or hide from it. WFB and video
// decode never move into this process.
func buildTarget(name string) ([]display.Layer, error) {
switch name {
case "x11":
video := display.NewVideoPresence()
return display.X11Opener{Video: video},
display.NewFallbackTemplate(video, "Brak połączenia WFB"), nil
return []display.Layer{
{
Name: "fallback-canvas",
Opener: display.X11Opener{Video: video},
Template: display.NewFallbackTemplate(video, "Brak połączenia WFB"),
},
{
Name: "osd-overlay",
Opener: display.X11Opener{Video: video, Role: display.RoleAbove},
Template: display.NewOSDTemplate(video),
},
}, nil
default:
return nil, nil, fmt.Errorf("unknown display target %q (supported: x11)", name)
return nil, fmt.Errorf("unknown display target %q (supported: x11)", name)
}
}
@@ -36,7 +48,7 @@ func main() {
target := flag.String("target", "x11", "display target: x11 (Viture) today; mipi planned")
flag.Parse()
opener, template, err := buildTarget(*target)
layers, err := buildTarget(*target)
if err != nil {
log.Fatal(err)
}
@@ -44,9 +56,7 @@ func main() {
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
// Temporary X11 unavailability never exits this process; display.Run
// Temporary X11 unavailability never exits this process; every layer
// keeps retrying internally until the context is cancelled.
if err := display.Run(ctx, opener, template, display.Options{}); err != nil {
log.Fatalf("display: %v", err)
}
display.RunLayers(ctx, layers)
}
+45 -23
View File
@@ -19,45 +19,67 @@ func (c *recordingCanvas) Text(_, _ int, message string) {
}
func (c *recordingCanvas) Flush() { c.flushes++ }
func TestBuildTargetWiresSharedVideoPresenceToFallback(t *testing.T) {
opener, template, err := buildTarget("x11")
func TestBuildTargetBuildsIndependentVitureLayers(t *testing.T) {
layers, err := buildTarget("x11")
if err != nil {
t.Fatal(err)
}
if len(layers) != 2 {
t.Fatalf("layers=%d want the fallback canvas and the OSD overlay", len(layers))
}
canvas, osd := layers[0], layers[1]
if canvas.Name != "fallback-canvas" || osd.Name != "osd-overlay" {
t.Fatalf("layer names %q/%q want fallback-canvas/osd-overlay", canvas.Name, osd.Name)
}
x11, ok := opener.(display.X11Opener)
canvasOpener, ok := canvas.Opener.(display.X11Opener)
if !ok {
t.Fatalf("opener %T must be the X11 target", opener)
t.Fatalf("canvas opener %T must be the X11 target", canvas.Opener)
}
if x11.Video == nil {
t.Fatal("x11 opener must observe the video presence signal")
if canvasOpener.Role != display.RoleBelow {
t.Fatalf("canvas layer role %v must stay below video", canvasOpener.Role)
}
osdOpener, ok := osd.Opener.(display.X11Opener)
if !ok {
t.Fatalf("OSD opener %T must be the X11 target", osd.Opener)
}
if osdOpener.Role != display.RoleAbove {
t.Fatalf("OSD layer role %v must stay above video", osdOpener.Role)
}
canvas := &recordingCanvas{width: 800, height: 600}
template.Draw(canvas)
if len(canvas.lines) != 1 || canvas.lines[0] != "Brak połączenia WFB" {
t.Fatalf("lines=%q want the exact fallback text", canvas.lines)
// Both layers must share one presence signal so the video lifecycle
// observed by either session drives both templates.
if canvasOpener.Video == nil || osdOpener.Video == nil || canvasOpener.Video != osdOpener.Video {
t.Fatal("layers must share one video presence signal")
}
// The opener and the template must share one presence signal so the
// video lifecycle observed by the session drives the fallback.
x11.Video.SetActive(true)
canvas.lines = nil
template.Draw(canvas)
if len(canvas.lines) != 0 {
t.Fatalf("lines=%q must disappear while video is present", canvas.lines)
// The canvas layer keeps the target-specific fallback template with the
// exact fallback text.
canvasSurface := &recordingCanvas{width: 800, height: 600}
canvas.Template.Draw(canvasSurface)
if len(canvasSurface.lines) != 1 || canvasSurface.lines[0] != "Brak połączenia WFB" {
t.Fatalf("canvas lines=%q want the exact fallback text", canvasSurface.lines)
}
x11.Video.SetActive(false)
canvas.lines = nil
template.Draw(canvas)
if len(canvas.lines) != 1 || canvas.lines[0] != "Brak połączenia WFB" {
t.Fatalf("lines=%q want the fallback back after video end", canvas.lines)
// The OSD layer is the OSD surface, never the fallback.
osdSurface := &recordingCanvas{width: 800, height: 600}
osd.Template.Draw(osdSurface)
if len(osdSurface.lines) != 0 {
t.Fatalf("OSD lines=%q want none: the overlay must not duplicate the fallback", osdSurface.lines)
}
// Video presence hides the fallback on the canvas layer only.
canvasOpener.Video.SetActive(true)
canvasSurface.lines = nil
canvas.Template.Draw(canvasSurface)
if len(canvasSurface.lines) != 0 {
t.Fatalf("canvas lines=%q must disappear while video is present", canvasSurface.lines)
}
canvasOpener.Video.SetActive(false)
}
func TestBuildTargetRejectsUnknownTarget(t *testing.T) {
if _, _, err := buildTarget("hdmi-mirror"); err == nil {
if _, err := buildTarget("hdmi-mirror"); err == nil {
t.Fatal("unknown target must fail")
}
}