* Refactor object creation logic.
Remove unused LVGL features.
* Remove unused files.
Fix height for widgets.
* Rename 'OpenTxTheme' class to 'EdgeTxTheme'.
Cleanup commented out code.
Cleanup unused code from 'etx_lv_theme.cpp'.
* More cleanup.
* Move more style code to etx_lv_theme.cpp
* Update license
* Make default button height match other controls.
* Fix curve edit layout.
* Fix layouts.
* FormWindow and FormGroup provided identical functionality - rename FormGroup to FormWindow and remove duplicate.
* Simplify menu icon handling.
Remove unused 'flysky.cpp' file.
* Fix window size change.
* Simplify page header code.
Fix statistics view page.
* Remove unused file.
Replace redundant 'Subtitle' class with a macro.
Fix compiler warnings.
* Fix compiler warning in LvglWrapper.cpp.
Remove unused code in static.h.
Simplify about page.
* Rename ICON_OPENTX to ICON_EDGETX.
* Fix github build error.
* Fix github build error (attempt 2).
* Move ButtonMatrix styling to etx_lv_theme.cpp.
* Scroll bar consistency.
* Use styles for ButtonMatrix text color.
* Use 'active' color for selected USB advanced setup buttons. Move error message to bottom of page.
* Create style for popup window title bar.
Simplify advanced USB setup code.
Remove unused libopenui/carousel.* files.
* Add style for modal popup content.
* Remove unused BUTTON_BACKGROUND flag.
* Replace GridLayout with FormWindow. Remove unused gridlayout.h file.
* Fix rebase.
* Merge ChoiceEx class into Choice class code.
Remove unused CurveKeyboard.
* Use LVGL bar for progress indicator.
Update only style colors when theme changes (don't recreate all style settings).
* Move ProgressDialog class to dlalog.h/dialog.cpp files.
* Simplify trim and slider code in main view.
Simplify the hardware inputs code.
Fix dialog size.
Remove unused code in layout factory.
* Cleanup unused code.
* Add style for FormWindow class.
Merge BaseNumberEdit class into NumberEdit class and remove BaseNumberEdit.
Remove more unused files.
Cleanup libopenui_config.h files.
* Re-organise libopenui include files to fix build error.
* Fix build error.
* Add missed styles to etx_lv_theme.cpp.
Delete commented out #includes.
More cleaning up of libopenui_xxx.h files and dependencies.
Re-enable LVGL CHECKBOX feature.
* Merge libopenui_helpers.h into opentx_helpers.h file.
* Fix firmware build.
* Use object constructors for LVGL object creation as suggested by gagarinlg.
Add style for number edit text alignment.
Fix background color for focussed control.
* Move color related stuff from libopenui_defines.h to colors.h.
Remove need for libopenui_depends.h file.
* Merge libopenui_types.h content into opentx_types.h file.
* Rename CheckBox class to ToggleSwitch.
* Restore code to update flight mode text color when theme changes.
* Cleanup some more unused code.
* Remove redundant theme.h file.
* Fix rebase.
* Fix button matrix style.
* Fix rebase
* Fix rebase
* Ensure correct initialisation of Choice object.
* Fix rebase.
* Make the slider control bigger to make touch activation easier.
* Fix build error.
* Fix slider logic and cleanup code.
* Use ACTIVE theme color for inputs, mixes, LS, GV and SF.
* Improved border width consistency and focussed state consistency.
* Remove duplicate copy of the default theme colors.
Add "hardware_defs" target to dump hardware defines from hal.h per target
Fixed hal.h definitions for switches & ADC inputs
Tools to generate hardware definitions from current hal.h
generator: add support for EXTx and analog switches
WiP
Add generated header to hardware_defs target
Add support for ADC input direction and index per GPIO port
Incredible: it compiles
Removed StdPeriph ADC driver
Works on QX7
Works on TX16S (VBat missing)
Switch driver using generated switches for stm32 targets
Switch driver with generated switches for simu
Use switch names from switch driver
Fixed single conversion handling
Fixed horus VBat reading
Added switch name
Fix warnings about bitfield offsets and GCC 4.4
This is caused by bitfields that cross type boundaries. In this particular case, it happens as the bitfield is not defined the same in `rtc_backup.cpp`.
Switches has already been moved to generic driver
Jitter measurement for each sample, not just for oversampled values
Moved periph clock init to the ADC driver
ADC & GPIOs.
Add switchInit() to init pins
Fix NV14 CMake
Fix taranis target
Fix NV14 (again)
Model audio files: use new interface for switch index
Fix X9-lite
Fix simu headers
Fix getSwitchName()
Add support for ADC switches
Fix switch warning YAML
Test only switches which are defined
Conversions tests for QX7 only on QX7
Fix X12S
Fix function switch names
Enable ADC periph clock before initialising channels
NV14: offset inputs for the sticks & fix switches
WiP: get rid of VSRCRAW and some more
Simu shall use normal ADC driver
fix x7
fix nv14
Fix 9x nav
fix 212x64
fix xlite
fix x9e
fix simu lib
fix unit tests
fix x7 tests
PWM stick values should be written directly into adcValues
... just like FlySky sticks.
fix x12s
fix nv14
Add some support for SPI ADC (only unit tests)
Remove `jq` usage
fix generate_yaml.py for newer libclang
fix pot config
fix stick names
Some YAML generator improvements
Max 16 Pots on COLORLCD
Fix some source names
Use 10 bits for switches to prevent overflow
Removed horus constants for switches & ADC inputs
Fix unit tests
Fix curve edit
Fix libsimulator
Fix function switches (tpro)
Refine ADC & analog API
Moved hardware definitions scripts and templates into own dir
cleanup API refine
Fix unit tests
Mixer: apply calibration only on required inputs
Place ADC switches after all other ADC inputs
Fix X12S
Remove useless TR_POTS_VSRCRAW, TR_SW_VSRCRAW, and TR_VSRCRAW
Cleanup redundant generated YAML parsers
Fixes Boxer rebase
Add boxer to generate-hw-defs.sh
Obsolete LUA exports
Add boxer ADC_DIRECTION
Split generate_hw_defs.py into multiple files
Some cleanup (+ LUA switches)
Fix AXIS definitions
Fixed translation strings declarations
Some rebase fixes
Remove some useless StdPeriph drivers
fix: set pin mode to reset state on usart deinit
fix: use canonical names for calibration data
fix: ADC driver does not care about unconfigured inputs
fix X12S ADC
Add support for ADC conversion chaining
Better X12S ADC implem
Moved X12S ADC driver to HAL/LL
Improve ADC driver separation
Fixed taranis & nv14
Moved PWM gimbals to HAL/LL
Removed useless TR_EXTRA_VSRCRAW
Fixed include guards
Small fixes
Renamed control inputs
Moved internal and external module pulse driver def to boards
Move more things to the generic_stm32 board
Remove STR_VMIXTRIMS
Added analog labels
Generate main control names
Misuse labels / short labels for main controls
Backward compatibility: sliders and legacy names
New keys driver
Let's get rid of StdPeriph headers in simu
Add jinja2 to CI workflows
Use `grep` instead of `sed`
chore: add python jinja2 oto msys setup script
Removed more static definitions and use dynamic ones instead
Fixes X9E
Fix x7 nav too
212 switch display
Fix default sliders
Removed NUM_STICKS
212 switch display working nicely
Surface radio 'stick' replacements
fix: switch, trim & rotary pin init
Remove old key drivers
Removed VKEYS
Removed ETX_FOURCC
Fixed SURFACE_NAME
Removed TR_VSWITCHES & TR_TRIMS_SWITCHES
Fix xpot switches
Store calibrated analogs in physical order
Use getSourceString in drawSource
Implement missing YAML read/write
Fix isSourceAvailableInInputs()
Fix isSourceAvailable()
Some surface fixes
Fix CLI debug
Ported colour UI of analog diagnostics to new ADC API
Small fixes
Better input mapping
Minor tpro fixes
Fix trims available
Remove TX mode choice on surface radio
Rename surface controls
Channel order alignement
Fix throttle warning
Fix checkTrims()
Fix pot config casting issue
Fix IS_SWITCH_FS()
Fixed input mapping
Fix fswitch auto-switch
Fixed storing / reading function switches in YAML
Fix enableVBatBridge() / disableVBatBridge()
Fix interesting mode conversion
Fix sources issues
Fix special funnction list
Proper function switch handling
128 GUI improvements
Fix compilation
Boxer cosmetics
128 hardware screen cosmetic
Fix TX12 switches
More switches fixes
Simplify CPU type handling
Fix flash size
Fixed page-up / page-down in libopenui
* Special Function to set main screen (#2135)
* chore: Add new SF to LUA constants list
* Companion support
* Formatting
* get rid of magic number
* Add function to get the number of custom screens
* Change screen numbering from 0-based to 1-based.
* Allow SetScreen custom function for Color LCD only
* add range protection
* cleanup
* yet, range protection once again
* fix: paintSpecialFunctionLine can't alter SF param data
* Fix screen initialization in companion
* move screen switching to the UI
* Trigger view change from guiMain()
* chore: Change "SET" to "Set" for consistency
* fix: Somehow missed extra comma in `TW`
Co-authored-by: Peter Feerick <peter.feerick@gmail.com>
Co-authored-by: elecpower <neilh713@tpg.com.au>
Co-authored-by: Raphael Coeffic <raphael.coeffic@frafos.com>
fixed issued where log steps would be missed due to 10ms timer resolution
- simulator: allow for one get_tmr10ms() tick (10ms) deviation
- radio: switched to FreeRTOS software timer at user requested period
code cleanup
log.cpp: made variable lastLogTime static
log.cpp: deleted unused variable g_logError
functions.cpp, logs.cpp, sdcard.h: renamed variable logDelay to logDelay100ms to show it is scaled to 100ms increments
simu is working partially
TX16S has worked, is now broken, due to changes to make simu work
working means, lvgl shows something on the display and handles touch events
to stop libopenui from interfering this is needed in libopenui:
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 09cc3d3..cda095f 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -79,7 +79,7 @@ void MainWindow::checkEvents()
if (touchPanelEventOccured()) {
short lastDeltaX = touchState.lastDeltaX;
short lastDeltaY = touchState.lastDeltaY;;
- touchState = touchPanelRead();
+ //touchState = touchPanelRead();
touchState.lastDeltaX = lastDeltaX;
touchState.lastDeltaY = lastDeltaY;
}
@@ -177,6 +177,7 @@ void MainWindow::invalidate(const rect_t & rect)
bool MainWindow::refresh()
{
+return false;
if (invalidatedRect.w) {
if (invalidatedRect.x > 0 || invalidatedRect.y > 0 || invalidatedRect.w < LCD_W || invalidatedRect.h < LCD_H) {
TRACE_WINDOWS("Refresh rect: left=%d top=%d width=%d height=%d", invalidatedRect.left(), invalidatedRect.top(), invalidatedRect.w, invalidatedRect.h);
add eclipse projetc files and helper scripts
some cleanup and fix simu
NV14 simu and TX16s simu are working with lvgl
no more magic numbers
added files for a lvgl wrapper class for initialization
moved lvgl initialization to LvglWrapper
code cleanup
started implementing a widget as a drawing target for libopenui
with some additional changesin libopenui, the libopenui ui can be displayed on a lvgl canvas
fix lvgl full screen canvas
update personal project files
add file with patch instructions for libopenui
works on NV14 with a canvas as the drawingtarget for libopenui and direct touch handling by libopenui
fix indentation
enabled double buffering for LVGL using the LCD frame buffers
transparancies are broken on TX16s
simulator does not work
untested on NV14
simu for NV14 and TX16S run and work mostly
works mostly on NV14 and TX16S
some pop ups (e.g. USB) flicker
LUA full screen apps won't display anything
touch handling still done by libopenui
on TX16S lvgl widgets are rotated by 180°
untested on all other radios
fix using of commeted out function. No touch handling for LVGL right now
rotate screens, so that libopenui and LVGL have the same screen rotation
removed the need to rotate images and fonts when using LVGL
currently the changes can be easily reverted
deleted lvgl copy
building with lvgl as unmodified submodule works
move lv_conf to radio/src
delete eclipse project files
use specific branch for lvgl
use libopenui lvgl branch
remove now unneeded help.txt
add missing file to colorlcd CMakelist
fix image display problems in TX16S simulator
just something to play with lvgl
simu is working partially
TX16S has worked, is now broken, due to changes to make simu work
working means, lvgl shows something on the display and handles touch events
to stop libopenui from interfering this is needed in libopenui:
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 09cc3d3..cda095f 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -79,7 +79,7 @@ void MainWindow::checkEvents()
if (touchPanelEventOccured()) {
short lastDeltaX = touchState.lastDeltaX;
short lastDeltaY = touchState.lastDeltaY;;
- touchState = touchPanelRead();
+ //touchState = touchPanelRead();
touchState.lastDeltaX = lastDeltaX;
touchState.lastDeltaY = lastDeltaY;
}
@@ -177,6 +177,7 @@ void MainWindow::invalidate(const rect_t & rect)
bool MainWindow::refresh()
{
+return false;
if (invalidatedRect.w) {
if (invalidatedRect.x > 0 || invalidatedRect.y > 0 || invalidatedRect.w < LCD_W || invalidatedRect.h < LCD_H) {
TRACE_WINDOWS("Refresh rect: left=%d top=%d width=%d height=%d", invalidatedRect.left(), invalidatedRect.top(), invalidatedRect.w, invalidatedRect.h);
add eclipse projetc files and helper scripts
some cleanup and fix simu
NV14 simu and TX16s simu are working with lvgl
no more magic numbers
added files for a lvgl wrapper class for initialization
moved lvgl initialization to LvglWrapper
code cleanup
started implementing a widget as a drawing target for libopenui
with some additional changesin libopenui, the libopenui ui can be displayed on a lvgl canvas
fix lvgl full screen canvas
update personal project files
add file with patch instructions for libopenui
works on NV14 with a canvas as the drawingtarget for libopenui and direct touch handling by libopenui
fix indentation
enabled double buffering for LVGL using the LCD frame buffers
transparancies are broken on TX16s
simulator does not work
untested on NV14
simu for NV14 and TX16S run and work mostly
works mostly on NV14 and TX16S
some pop ups (e.g. USB) flicker
LUA full screen apps won't display anything
touch handling still done by libopenui
on TX16S lvgl widgets are rotated by 180°
untested on all other radios
fix using of commeted out function. No touch handling for LVGL right now
rotate screens, so that libopenui and LVGL have the same screen rotation
removed the need to rotate images and fonts when using LVGL
currently the changes can be easily reverted
deleted lvgl copy
building with lvgl as unmodified submodule works
move lv_conf to radio/src
delete eclipse project files
* added a new special function to disable the touch screen
* Bump libopenui
* Don't try to disable touch if no hardware touch
* Disable processing of SF if no touch hardware
Co-authored-by: Peter Feerick <peter.feerick@gmail.com>